Art & DT
Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. – National Curriculum 2014
At George Washington Primary School we believe that art is a fantastic way for all children of all ages to express themselves, be creative and to explore. After all, as Pablo Picasso said, “All children are artists – the problem is to remain an artist as we grow up”. Exploring the arts is built into all areas of the curriculum wherever possible. As a school we enjoy celebrating the art that is created through displays. Some examples of our art can be seen in the gallery below.
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. - National Curriculum 2014
At George Washington Primary School, we follow the national curriculum for design and technology. During our work on design and technology we aim to develop the skills, knowledge and understanding of our pupils so that they are able to participate successfully in a technological world. We want them to become more creative and practical and to be able to utilise a range of technical skills that will serve them well in the future. We believe that it is important that our pupils are able to critically evaluate their own work and make improvements. We also want our children to be able to understand the need to eat healthily and to develop their cookery skills. In design technology, the children’s work is based around the five content strands of designing, making, evaluating, technical knowledge and food.